I created a plant growth trail effect in Unreal Engine that follows the character and responds to the environment.
To make the effect more accessible, I designed it with adjustable variables to control the amount of plants spawned and which actors are generated. This made it easier to art direct and swap out different plant assets to refine the final look.
This project was a fun way to learn more about Unreal Engine's real-time VFX workflow through Blueprints, Niagara and custom materials. Building the effect from scratch allowed me to better understand how player animation and visuals can interact with each other.